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new game concept
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Anti-Logic.com Forum Index » "THE Game" Concept Discussion » new game concept
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Fugarion
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 Post Posted: Tue May 05, 2009 9:17 am    Post subject: new game concept
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He he he im like the first one on the forum in like 8 months.

I have a new concept for a game which has already been discussed with Ein and Titan. You guys think i should put what i gots here as it seems semi private even though it is on the interweb?

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[STD]Ein
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 Post Posted: Thu May 07, 2009 11:19 am    Post subject:
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absolutely this forum is invite only
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Fugarion
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 Post Posted: Fri May 08, 2009 8:03 am    Post subject:
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yes but anyone can read it as i tried and succeded while not logged in.
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Fugarion
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 Post Posted: Fri May 08, 2009 1:37 pm    Post subject:
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Well I'm not working now anyways so I may as well lay it out.
I suppose I should start on how I got to this concept. It all started with the "Pirates of the Caribbean" video game for the xbox and pc. I played it on pc and if I remember correctly so did Titan. The game is obviously a pirate game which puts you in control of a ship and its captain onshore. I wanted more, by which i mean i wanted to see pirates in a more modern ship like a battleship. Well i got my battleship vs battleship play in the 360 game "Battlestations Midway" which was not a pirate game. So here is my concept in mostly point form.
-Essentially a privateering game set between the 16th century until the modern era. I don't really have exact dates but it doesn't really matter.
-"Sandbox" style game with all the oceans as you playground with era specific missions/goals and an overall plot.(any ideas for a plot are welcome)
-Only a small bit of alternate history by "editing" out the Paris Declaration of 1856 which banned privateering.(just because that would ruin the point of the game)
-Historically accurate tech
-3rd person ship controls when in realtime
-1st or 3rd person controls for boarding and raids
-Time compressed map view for travelling long distances. Map will change as time goes on and new tech is developped
-Option to skip "the rest" of an age once all goals have been met, or to go forth and make a fortune.(increase game play time as opposed to just finish the storyline)
-Players have the ability to aquire multiple Letters of Marque playing nations against eachother.
-Crew morale and training will effect how you ship travels/handles/fights.
-A window accessable from map which indicates who is having wars with the number of ships (merchant and warships) each side has.
-Playable on consoles and pc.
That is what i for technicalish so far. Its pretty much your standard pirate game just with more goodies.
I have some ideas for missions and plots but i will wait till i get some feedback on this before i add them.

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 Post Posted: Wed May 27, 2009 1:16 pm    Post subject:
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so now that everyone has had time to read this what do you guys think? I have no technical ability or skill when it comes to making games. I say my strengths would have to lie in spewing out ideas, small research and reaping rewards (justifiable or illgotten it don't matter). So if anyone knows anyone interested in developping a game that has skills that would be useful in making this game send them to this thread.
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 Post Posted: Mon Jun 22, 2009 11:23 am    Post subject:
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Ushbar did you read this? How about you titan? I know its alot of words for you guy to read without perdy pictures but still what did you guys think. be honest!

no seriouisly be honest is it even a good idea?

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 Post Posted: Mon Jun 22, 2009 6:40 pm    Post subject:
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looks pretty good... but what about weather.... just have it random, or try and use a seasonal model?
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Fugarion
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 Post Posted: Mon Jun 22, 2009 10:07 pm    Post subject:
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why not keep it historicly accurate
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Ushbar
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 Post Posted: Wed Jun 24, 2009 8:50 pm    Post subject:
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Sounds okay, but I was not really involved in the other concept either. As long as I can kill something/body I'm happy. Twisted Evil
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Fugarion
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 Post Posted: Mon Jun 29, 2009 12:03 pm    Post subject:
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Ushbar your lack of imagination is dull and annoying

just goes to prove that you suck Laughing

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 Post Posted: Thu Sep 03, 2009 2:18 pm    Post subject:
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So I was talking to a guy at work and he suggested giving this game an MMO ability. I was just wondering if anyone has an idea of how to make it work, evolving world and such. not that it really matters none of us have any game making ability or even know someone who does.
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 Post Posted: Sat Sep 05, 2009 11:21 am    Post subject:
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it probably all depends on what changes you want to allow players to be able to make in the world, but ultimately it wouldn't be hard to make it work in a presistant evironment.
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Fugarion
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Location: is secret as i cant let the zombies know where i am

 Post Posted: Thu Sep 10, 2009 8:34 am    Post subject:
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what about an evolving environment? tech wise that is.
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